Unity has become one of the main game engines for developers wanting to make games on mobile devices, with the firm having a significant presence at the Game Developer Conference two months ago. Now the firm has announced a partnership with Microsoft that will see it support the firm’s upcoming Xbox One games console along with the Windows Phone mobile operating system.
Unity CEO David Helgason said that the firm’s Windows Store Pro publishing add-on will be free when it is released. This means that developers who already have a Unity Pro 4 licence can port games to the Windows Store and Windows Phone 8 mobile operating system without having to pay an additional licence fee, a cost that is probably being subsidised at least in part by Microsoft, which is becoming more desperate to attract developers to its Windows Phone mobile operating system.
Helgason said, “We also announced that we’re collaborating with Microsoft to develop tools for the Xbox One entertainment system, including support for many next-generation features like enhanced Kinect gestures and recognition, multiplayer matchmaking, Smartglass and cloud stuff.
“Oh, and developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge.”
For Microsoft, Unity’s support is key if it wants developers to start taking its Windows Phone mobile operating system seriously. Unity’s support for Xbox One is not much of a surprise, because after all there are only three games consoles and game developers will want to work on an engine that supports most if not all of the consoles in order to keep costs down.
- Unity Game Engine Support For Microsoft Xbox One Console Announced (geeky-gadgets.com)
- Unity announces support for all Microsoft platforms (destructoid.com)
- Unity Engine To Support Xbox One and Windows 8 (escapistmagazine.com)
- Unity offered free of charge to Microsoft Studios dev partners (gamasutra.com)